When I started working on my games and became a "game dev" I had some of the glaringly obvious conclusions that everyone else has, how the heck will my game ever succeed? will people actually want to play it? why bother when there are so many games to compete with out there. Basically the truth is, the only person that can stop you from succeeding is yourself, if you choose throw in the towel. I have come to the conclusion that success can be nothing more than not quitting, and accepting the hard work involved. When I was younger I thought that maybe some successful people just got lucky or were in the right place at the right time, and now understand this to be false for the most part. I know now that hard work is the key to everything, life is too short to wait around for luck, it's much better to just work hard and know for certain your making progress. Getting lucky could possibly rob you of the valuable lessons learned on the journey to success.
Anyways, after watching a GDC lecture on YouTube speaking about the impact of indie games flooding the market and whether or not something similar to the 1983 video game crash was happening. They basically concluded the same sentiment which I have held myself, which was, that a lot of indie developers aren't lowering the demand for games because in fact, they are huge consumers of games themselves, that's when you just have to realize how great this community truly is.
Anyways, after watching a GDC lecture on YouTube speaking about the impact of indie games flooding the market and whether or not something similar to the 1983 video game crash was happening. They basically concluded the same sentiment which I have held myself, which was, that a lot of indie developers aren't lowering the demand for games because in fact, they are huge consumers of games themselves, that's when you just have to realize how great this community truly is.