So as you can see there are a few things I have been working on lately after branching off into this new game project. I have a small inventory system in the top corner which I still needs some tinkering, I really want an inventory that can be opened and closed. I have also added a custom hand cursor for the mouse which needs a bit more work, I just quickly pixelled that up. Lastly, I started working on character portraits to accompany dialogue during interactions. I've placed one in the room just to get a visual idea of how it would look in the room. I'll probably work on a few more portraits right now and later this evening begin working on a Main Menu.
After a lot of thought I've made the decision to move in a different direction and take on the "Wizard" game that I originally wanted to create and wrote about in my last blog entry. The "50's" game may be completed down the road, but for now I plan to put all of my focus on the "Wizard" game (no name yet). I think it's safe to switch projects while things are still early.
I've been working on filling out this forest area, adding dead trees and such but I still need to add a lot more small plants and I'd really like to add more detail and variations for the ground, I've never seen a forest with perfectly mowed grass, heh. While piecing together this small scene I can't help but think about the first game design I had in mind about a wizard, this was going to be a medieval game but being new to making games I thought the story telling and narration might be too much of a challenge for me as a first game, but, as I move along with my current game I'm now realizing that this game might actually be doable. I don't want to work on two games at once because they will both suffer, I have been torn for the last week because my heart is really with the wizard game and it's story.
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JeffreyAn aspiring game developer, follow my journey from the beginning Archives
March 2019
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