Starting to load into GameMaker the sprites I've made for my main character I find that the Image Editor is not half bad, I assumed it would be very basic, it actually has a lot of tools I found to be useful. I had to remove the white background from my sprites and I just used the magic wand tool, selected and deleted the background nice and clean, I'm always happier when I don't have to work between a bunch of different programs and keep things simple. This is also another good reason to work with pixel art for my first game as I can handle more graphic related issues within GameMaker and spend more time figuring out this programming stuff.
The fiftees seemed to be such an interesting time for science fiction, the aliens always appeared to be somewhat "cute" compaired to todays standards, yet people where most likely terrified and wildly fascinated watching these films back then. I adore shows like The Twilight Zone and The Outer Limits mostly because I can't help but be intrigued by a fiftees perspective on how an aliens should look or what the future might be like, thats the most interesting aspect of these shows for me. This will be the inspiration for this first game, I already have a great concept for how the game play will function and it shouldn't be too complex to execute. Basically the main character is trying to determine wheather or not an NPC is an alien or not, if you are right you get a point and if not, then you lose the level and need to start over.
Here's a look at my main character so far with a few walking frames, I made this with an excellent iPad app called Dottable by Yosuke Seki, the app makes it super convenient to work on my sprites anywhere. This app has everything I needed, it has flipping, palette, color selection (with an alpha adjustment), eyedropper, it's easy to make frames for animation with the use of layers, I just love it! I've been using this program with a tablet stylus / pen combo with a rubber tip to draw with, it was a free pen from the bank ;)
I've decided to model the style of my game after Ultima VI, I've always loved the look of this game and I personally really like playing 2D isometric games. The reason this style works so well is because it avoids using extra coding and masking to make sure objects appear in front of or behind another appropriately. This design is much closer to The Legend of Zelda except instead of a top-down view, the imagery will have the illusion of a third dimension without objects having to overlap. Perfect little 32x32 pixel art blocks make map building much more enjoyable and less tedious, especially for a novice developer.
So I've had a copy of GameMaker for some time now and after scaling my ambitions down a few times I think I have a good handle on a concept that I can realistically complete. I'll be happy with anything I can finish and maybe the next game will be that much better. Thankfully, programs like GameMaker help budding developers such as myself make something more complex then let's say... Pong.